head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.

Optimization · Practiced Mastery
Managing scarce resources between stations while clearing scripted infected with careful shots.
Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery); The Final Station leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
The Final Station
Headshotting infected swarms with scarce ammo demands steady aim
Middle-earth: Shadow of Mordor leans a little harder on reads, though the gap is small.
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
The Final Station
Infected follow simple scripted rushes, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
The Final Station
Unknown station layouts and loot until explored, then mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
The Final Station
Rationing ammo, food and passenger care is the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.