head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.

Optimization · Practiced Mastery
Survival action game where a Pomeranian or deer claws through a post-human Tokyo food chain.
Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery); Tokyo Jungle leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Tokyo Jungle
Stalking, pouncing, and fleeing need decent action skill
Middle-earth: Shadow of Mordor leans a little harder on reads, though the gap is small.
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Tokyo Jungle
Animal AI is scripted predator-prey behavior
Tokyo Jungle leans a little harder on variance, though the gap is small.
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Tokyo Jungle
Random toxic zones and spawns reshape each survival run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
Tokyo Jungle
Territory routes, calorie management, and generations reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.