head to head
Middle-earth: Shadow of War asks more than Red Dead Redemption 2, and the gap is optimization.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
Middle-earth: Shadow of War leans Optimization (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Middle-earth: Shadow of War leans clearly harder on variance.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Middle-earth: Shadow of War leans clearly harder on optimization.
Middle-earth: Shadow of War
Army building and siege planning layer on top
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.