head to head
Star Citizen asks more than Middle-earth: Shadow of War, and the gap is reads.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.

Optimization · Practiced Mastery
Ambitious online space sim with deep systems.
Middle-earth: Shadow of War leans Optimization (Practiced Mastery); Star Citizen leans Optimization (Practiced Mastery).
Star Citizen leans a little harder on execution, though the gap is small.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Star Citizen
Demanding flight and FPS inputs
Star Citizen leans clearly harder on reads.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Star Citizen
PvP encounters reward reading pilots
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Star Citizen
Server instability and event RNG
Star Citizen leans a little harder on optimization, though the gap is small.
Middle-earth: Shadow of War
Army building and siege planning layer on top
Star Citizen
Ship loadouts, cargo routes, career grind
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.