head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.

Optimization · Practiced Mastery
An open-chapter survival horror game where upgrade planning and systematic area sweeping drive success.
Middle-earth: Shadow of War leans Optimization (Practiced Mastery); The Evil Within 2 leans Optimization (Practiced Mastery).
The Evil Within 2 leans a little harder on execution, though the gap is small.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
The Evil Within 2
Open-zone combat demands solid aim and positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
The Evil Within 2
Enemies are scripted; no adaptive opponent
Middle-earth: Shadow of War leans a little harder on variance, though the gap is small.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
The Evil Within 2
Collectibles are hidden; minor supply variance in open zones
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Army building and siege planning layer on top
The Evil Within 2
Upgrade system, open-area routing and crafting are fully optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.