head to head
The First Descendant asks more than Middle-earth: Shadow of War, and the gap is variance.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.

Optimization · Practiced Mastery
A co-op third-person looter shooter where module build optimisation and drop variance define long-term progression.
Middle-earth: Shadow of War leans Optimization (Practiced Mastery); The First Descendant leans Optimization (Practiced Mastery).
The First Descendant leans a little harder on execution, though the gap is small.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
The First Descendant
Colossus boss fights and intercept missions require dodge timing and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
The First Descendant
PvE co-op throughout with no meaningful adaptive opponent
The First Descendant leans clearly harder on variance.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
The First Descendant
Module drop RNG and Descendant unlock rates drive the grind
The First Descendant leans a little harder on optimization, though the gap is small.
Middle-earth: Shadow of War
Army building and siege planning layer on top
The First Descendant
Module builds and Descendant loadouts are extensively theory-crafted
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.