head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.

Optimization · Practiced Mastery
A stylish urban gacha action RPG mixing combo combat with character-pull economies.
Middle-earth: Shadow of War leans Optimization (Practiced Mastery); Zenless Zone Zero leans Optimization (Practiced Mastery).
Zenless Zone Zero leans a little harder on execution, though the gap is small.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Zenless Zone Zero
Parry timing, dodge counters, assist-switch combos
Middle-earth: Shadow of War leans a little harder on reads, though the gap is small.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Zenless Zone Zero
Enemy patterns are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Zenless Zone Zero
Gacha pulls and disc-drive substats gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Army building and siege planning layer on top
Zenless Zone Zero
Team synergy, rotation theory, and stat optimisation dominate endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.