head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
High-tempo brawler execution against fixed crowd choreography.

Execution · Pure Mechanics
Combo execution and dodge timing through scripted grindhouse brawls.
Midnight Fight Express leans Execution (Pure Mechanics); Shank leans Execution (Pure Mechanics).
Midnight Fight Express leans a little harder on execution, though the gap is small.
Midnight Fight Express
Crowd-control timing, counters and weapon juggling carry levels
Shank
Combo juggling and dodge timing carry every brawl
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Midnight Fight Express
Thugs attack on scripted cues
Shank
Enemies and bosses attack on fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Midnight Fight Express
Fixed level setups every attempt
Shank
Hand-built levels with no randomness
Midnight Fight Express leans a little harder on optimization, though the gap is small.
Midnight Fight Express
Skill unlocks and route knowledge polish scores
Shank
Weapon-swap combo routing rewards some lab work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.