head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Open-city checkpoint racing testing arcade car control and route knowledge.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Midtown Madness 3 leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Midtown Madness 3
Arcade car control through traffic is the core demand
Rage
id-style gunplay precision against agile bandits.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Midtown Madness 3
AI racers follow scripted lines
Rage
Enemy mobility is scripted animation, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Midtown Madness 3
Live traffic adds mild run-to-run noise
Rage
First-run unknowns in dungeons and loot.
Rage leans a little harder on optimization, though the gap is small.
Midtown Madness 3
City shortcut knowledge wins checkpoint races
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.