head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-city checkpoint racing testing arcade car control and route knowledge.

Execution · Practiced Mastery
A gleefully absurd open-world crime game where the Saints conquer Steelport as celebrity gangsters.
Midtown Madness 3 leans Execution (Practiced Mastery); Saints Row: The Third leans Execution (Practiced Mastery).
Midtown Madness 3 leans a little harder on execution, though the gap is small.
Midtown Madness 3
Arcade car control through traffic is the core demand
Saints Row: The Third
Generous shooting and driving keep the skill bar moderate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Midtown Madness 3
AI racers follow scripted lines
Saints Row: The Third
Enemy syndicates never adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Midtown Madness 3
Live traffic adds mild run-to-run noise
Saints Row: The Third
Sandbox mayhem injects light randomness
Saints Row: The Third leans a little harder on optimization, though the gap is small.
Midtown Madness 3
City shortcut knowledge wins checkpoint races
Saints Row: The Third
Upgrade trees and city-takeover income are straightforwardly maximised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.