head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
Long-horizon planning of driver development and race strategy through menus.
Might & Magic: Heroes VI leans Optimization (Pure Optimization); My Racing Career leans Optimization (Pure Optimization).
Might & Magic: Heroes VI leans a little harder on execution, though the gap is small.
Might & Magic: Heroes VI
no real-time physical skill needed
My Racing Career
Text-based management - zero physical input
Might & Magic: Heroes VI leans a little harder on reads, though the gap is small.
Might & Magic: Heroes VI
predicting human opponent strategy in PvP
My Racing Career
Rival managers compete but through systems, not direct prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic: Heroes VI
combat rolls and map resources random
My Racing Career
Race incidents and development rolls add noise to plans
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic: Heroes VI
army building and economy near-solvable
My Racing Career
Driver development, setup and strategy math is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.