head to head
Out of the Park Baseball 20 asks more than Might & Magic: Heroes VI, and the gap is variance.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
A baseball management sim testing roster-building and statistical optimization over long seasons.
Might & Magic: Heroes VI leans Optimization (Pure Optimization); Out of the Park Baseball 20 leans Optimization (Pure Optimization).
Might & Magic: Heroes VI leans a little harder on execution, though the gap is small.
Might & Magic: Heroes VI
no real-time physical skill needed
Out of the Park Baseball 20
No physical input; you manage, not play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic: Heroes VI
predicting human opponent strategy in PvP
Out of the Park Baseball 20
AI GMs don't deeply model and adapt to you
Out of the Park Baseball 20 leans clearly harder on variance.
Might & Magic: Heroes VI
combat rolls and map resources random
Out of the Park Baseball 20
Player performance and injuries carry real randomness
Out of the Park Baseball 20 leans a little harder on optimization, though the gap is small.
Might & Magic: Heroes VI
army building and economy near-solvable
Out of the Park Baseball 20
Roster construction, scouting, and strategy are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.