head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
Turn-based squad fights testing team composition and hex positioning under loot randomness.
Might & Magic: Heroes VI leans Optimization (Pure Optimization); Pit People leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic: Heroes VI
no real-time physical skill needed
Pit People
Turn-based positioning, no dexterity needed
Might & Magic: Heroes VI leans a little harder on reads, though the gap is small.
Might & Magic: Heroes VI
predicting human opponent strategy in PvP
Pit People
Optional PvP adds light human prediction, campaign is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic: Heroes VI
combat rolls and map resources random
Pit People
Recruit drops and loot randomize team options
Might & Magic: Heroes VI leans a little harder on optimization, though the gap is small.
Might & Magic: Heroes VI
army building and economy near-solvable
Pit People
Squad composition and hex positioning carry every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.