head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game where building the optimal army and economy decides victory.

Optimization · Pure Optimization
Team-building and type-matchup optimization, with RNG layers and optional human prediction online.
Might & Magic: Heroes VI leans Optimization (Pure Optimization); Pokémon White Version 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic: Heroes VI
no real-time physical skill needed
Pokémon White Version 2
Turn-based menus remove any physical ceiling
Might & Magic: Heroes VI leans a little harder on reads, though the gap is small.
Might & Magic: Heroes VI
predicting human opponent strategy in PvP
Pokémon White Version 2
Optional human PvP adds prediction; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic: Heroes VI
combat rolls and map resources random
Pokémon White Version 2
Encounter rolls, catches and damage ranges shape runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic: Heroes VI
army building and economy near-solvable
Pokémon White Version 2
Type matchups, EV training and team building are solvable math
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.