head to head
Might & Magic: Heroes VIvsStar Trek Fleet Command
Might & Magic: Heroes VI leans Optimization (Pure Optimization); Star Trek Fleet Command leans Optimization (Pure Optimization).
Might & Magic: Heroes VIStar Trek Fleet Command
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 3
Might & Magic: Heroes VI leans harder on variance: combat rolls and map resources random
Optimization8 vs 7
Might & Magic: Heroes VI leans harder on optimization: army building and economy near-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

