head to head

Might & Magic: Heroes VI cover artvsStar Trek Fleet Command cover art

Might & Magic: Heroes VIvsStar Trek Fleet Command

Might & Magic: Heroes VI leans Optimization (Pure Optimization); Star Trek Fleet Command leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE4 /10OPTIMIZATION8 /10
Might & Magic: Heroes VIStar Trek Fleet Command

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads3 vs 3

Even - both lean on reads about the same.

Variance4 vs 3

Might & Magic: Heroes VI leans harder on variance: combat rolls and map resources random

Optimization8 vs 7

Might & Magic: Heroes VI leans harder on optimization: army building and economy near-solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Might & Magic: Heroes VI

full breakdown

Star Trek Fleet Command