head to head
Might & Magic: Heroes VIvsThe Battle for Wesnoth
Might & Magic: Heroes VI leans Optimization (Pure Optimization); The Battle for Wesnoth leans Optimization (Pure Optimization).
Might & Magic: Heroes VIThe Battle for Wesnoth
Axis by axis
Execution1 vs 0
Might & Magic: Heroes VI leans harder on execution: no real-time physical skill needed
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 5
The Battle for Wesnoth leans harder on variance: To-hit rolls swing battles constantly.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

