head to head

Might & Magic: Heroes VI cover artvsUFO: Aftershock cover art

Might & Magic: Heroes VIvsUFO: Aftershock

Might & Magic: Heroes VI leans Optimization (Pure Optimization); UFO: Aftershock leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE4 /10OPTIMIZATION8 /10
Might & Magic: Heroes VIUFO: Aftershock

Axis by axis

Execution1 vs 2

UFO: Aftershock leans harder on execution: Real-time-with-pause limits twitch demands

Reads3 vs 3

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Might & Magic: Heroes VI

full breakdown

UFO: Aftershock