head to head
Might & Magic: Heroes VIvsWarhammer 40,000: Battlesector
Might & Magic: Heroes VI leans Optimization (Pure Optimization); Warhammer 40,000: Battlesector leans Optimization (Pure Optimization).
Might & Magic: Heroes VIWarhammer 40,000: Battlesector
Axis by axis
Execution1 vs 0
Might & Magic: Heroes VI leans harder on execution: no real-time physical skill needed
Reads3 vs 2
Might & Magic: Heroes VI leans harder on reads: predicting human opponent strategy in PvP
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

