head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A top-down single-touch shooter testing dodging reflexes through Doom-themed runs.

Execution · Practiced Mastery
Loot-driven co-op heist shooter where builds and route knowledge make perfect crimes.
Mighty Doom leans Execution (Practiced Mastery); Payday 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mighty Doom
Single-touch dodging and aiming under fire demands reflexes
Payday 2
Sustained gunfights and stealth execution under pressure
Mighty Doom leans a little harder on reads, though the gap is small.
Mighty Doom
Enemies and bosses scripted, not adaptive
Payday 2
Cops and guards follow spawn scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mighty Doom
Randomized loot and level layouts vary runs
Payday 2
Random vault locations, guard patrols, and escrow rolls
Payday 2 leans a little harder on optimization, though the gap is small.
Mighty Doom
Leveling, gear and weapon upgrades drive progression
Payday 2
Skill builds and stealth route planning per heist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.