head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A top-down single-touch shooter testing dodging reflexes through Doom-themed runs.

Execution · Twitch Chaos
Flipper execution and table knowledge with Pokémon-catching RNG on top.
Mighty Doom leans Execution (Practiced Mastery); Pokémon Pinball leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mighty Doom
Single-touch dodging and aiming under fire demands reflexes
Pokémon Pinball
Flipper timing and nudge control are the whole input
Mighty Doom leans a little harder on reads, though the gap is small.
Mighty Doom
Enemies and bosses scripted, not adaptive
Pokémon Pinball
A pinball table has no mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mighty Doom
Randomized loot and level layouts vary runs
Pokémon Pinball
Ball physics and catch-mode rolls add real randomness
Mighty Doom leans a little harder on optimization, though the gap is small.
Mighty Doom
Leveling, gear and weapon upgrades drive progression
Pokémon Pinball
Mode routing and table knowledge raise scores predictably
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.