head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
NES boxing game built entirely on memorizing opponent tells and executing split-second counters.

Execution · Practiced Mastery
Combo execution and line routing through fixed skateparks for maximum score.
Mike Tyson's Punch-Out!! leans Execution (Practiced Mastery); Tony Hawk's Proving Ground leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mike Tyson's Punch-Out!!
Frame-tight dodges and counters, brutal at Tyson
Tony Hawk's Proving Ground
Perfect inputs chain manuals, grinds and Nail-the-Trick combos indefinitely
Tony Hawk's Proving Ground leans a little harder on reads, though the gap is small.
Mike Tyson's Punch-Out!!
Every boxer follows fixed tells and patterns
Tony Hawk's Proving Ground
Multiplayer score battles barely involve predicting opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mike Tyson's Punch-Out!!
Almost fully deterministic once patterns are known
Tony Hawk's Proving Ground
Skateparks are fixed and fully learnable
Mike Tyson's Punch-Out!! leans a little harder on optimization, though the gap is small.
Mike Tyson's Punch-Out!!
Memorizing each opponent's pattern is half the game
Tony Hawk's Proving Ground
Routing the highest-scoring combo line through terrain is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.