head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A top-down action shooter testing aim and cover timing in noir gunfights.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Milanoir leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Milanoir
Twin-stick aiming and cover timing drive firefights
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Milanoir leans a little harder on reads, though the gap is small.
Milanoir
Enemies follow scripts, no adaptive prediction
Super Mario World
Scripted Koopas adapt to nothing
Milanoir leans a little harder on variance, though the gap is small.
Milanoir
Enemy spawn timing adds minor chaos
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Milanoir
Cover use and weapon choice reward planning
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.