head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A short point-and-click hidden-object game about a cat finding its way home.

Optimization · Pure Optimization
Claymation point-and-click adventure sculpted entirely from plasticine whimsy.
Milo and the Magpies leans Optimization (Pure Optimization); The Neverhood leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Milo and the Magpies
Pure point-and-click, no timing demands
The Neverhood
Point-and-click; no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Milo and the Magpies
Solo cat adventure with no adaptive opponent
The Neverhood
No opposition exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Milo and the Magpies
Hidden objects are fixed, fully mappable
The Neverhood
Puzzles hidden until discovered, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Milo and the Magpies
Finding objects and solving small fixed puzzles
The Neverhood
Adventure puzzle chains with single solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.