head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A hidden-object puzzle adventure solving fixed logic chains through a dream world.

Optimization · Pure Optimization
Poking a surreal contraption world until its hidden logic clicks.
Mind Snares: Alice's Journey leans Optimization (Pure Optimization); Samorost leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mind Snares: Alice's Journey
Point-and-click pace, no motor demands
Samorost
Clicking hotspots requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mind Snares: Alice's Journey
Solo puzzle adventure with no adaptive opponent
Samorost
No opponent of any kind exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mind Snares: Alice's Journey
Hidden-object placement randomized lightly per scene
Samorost
Surreal solutions are hidden until experimented with
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mind Snares: Alice's Journey
Solving fixed puzzles and logic chains is the whole game
Samorost
Each screen is a small solvable contraption
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.