head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.

Optimization · Practiced Mastery
Survival action game where a Pomeranian or deer claws through a post-human Tokyo food chain.
Minecraft Dungeons leans Optimization (Practiced Mastery); Tokyo Jungle leans Optimization (Practiced Mastery).
Tokyo Jungle leans a little harder on execution, though the gap is small.
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Tokyo Jungle
Stalking, pouncing, and fleeing need decent action skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Enemies are scripted hordes
Tokyo Jungle
Animal AI is scripted predator-prey behavior
Tokyo Jungle leans a little harder on variance, though the gap is small.
Minecraft Dungeons
Random loot and enchantment rolls drive power
Tokyo Jungle
Random toxic zones and spawns reshape each survival run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
Tokyo Jungle
Territory routes, calorie management, and generations reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.