head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Minimalist transit puzzle; route topology under spawning pressure.

Optimization · Pure Optimization
A tower defense roguelike testing placement math against randomly growing paths.
Mini Metro leans Optimization (Pure Optimization); Rogue Tower leans Optimization (Pure Optimization).
Mini Metro leans a little harder on execution, though the gap is small.
Mini Metro
light real-time line-drawing
Rogue Tower
Placing towers needs no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mini Metro
no adversary
Rogue Tower
Enemy waves follow fixed spawn logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mini Metro
station spawn pattern
Rogue Tower
Random path expansion and card draws reshape each run
Mini Metro leans a little harder on optimization, though the gap is small.
Mini Metro
line topology and routing
Rogue Tower
Tower placement math and unlock economy are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.