head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Minimalist transit puzzle; route topology under spawning pressure.

Optimization · Pure Optimization
A match-three village builder where you merge bushes into trees, houses, and castles on a tiny grid.
Mini Metro leans Optimization (Pure Optimization); Triple Town leans Optimization (Pure Optimization).
Mini Metro leans a little harder on execution, though the gap is small.
Mini Metro
light real-time line-drawing
Triple Town
Placement is unhurried tapping
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mini Metro
no adversary
Triple Town
Bears follow simple fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mini Metro
station spawn pattern
Triple Town
Random piece draws shape every plan
Mini Metro leans a little harder on optimization, though the gap is small.
Mini Metro
line topology and routing
Triple Town
Board layout and merge chains are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.