head to head
Mini Royale asks more than Superfighters Deluxe, and the gap is variance.

Execution · Competitive PvP
Battle-royale gunfights testing aim and positioning reads under loot randomness.

Execution · Competitive PvP
Frantic small-arena duels testing reflexes and prediction of human opponents.
Mini Royale leans Execution (Competitive PvP); Superfighters Deluxe leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mini Royale
Aimbot would dominate every toy-soldier firefight
Superfighters Deluxe
Aim, blocks, throws and movement decide frantic small-arena fights
Superfighters Deluxe leans a little harder on reads, though the gap is small.
Mini Royale
Fifty human players to predict in positioning and pushes
Superfighters Deluxe
Human opponents constantly adapt positioning and weapon timing
Mini Royale leans clearly harder on variance.
Mini Royale
Loot spawns and circle placement shake up every match
Superfighters Deluxe
Random weapon spawns and destructible chaos shuffle fights
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mini Royale
Drop spots and loadout knowledge form a thin solvable layer
Superfighters Deluxe
Map knowledge and weapon priorities are a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.