head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A 1979 mini-golf simulation testing timing and distance judgment.

Execution · Practiced Mastery
An action RPG where narrative depth is paired with moderately solvable combat systems.
Miniature Golf leans Execution (Practiced Mastery); NieR leans Execution (Practiced Mastery).
Miniature Golf leans a little harder on execution, though the gap is small.
Miniature Golf
Timing and aiming the putt is the core skill
NieR
combat timing and dodges matter
Miniature Golf leans a little harder on reads, though the gap is small.
Miniature Golf
Solo or alternating play, no opponent to read
NieR
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Miniature Golf
Fixed obstacles, little randomness
NieR
loot and encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Miniature Golf
Judging angles and distance for each hole is solvable
NieR
builds and side systems solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.