head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A 1979 mini-golf simulation testing timing and distance judgment.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Miniature Golf leans Execution (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Miniature Golf leans a little harder on execution, though the gap is small.
Miniature Golf
Timing and aiming the putt is the core skill
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Miniature Golf leans a little harder on reads, though the gap is small.
Miniature Golf
Solo or alternating play, no opponent to read
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Miniature Golf
Fixed obstacles, little randomness
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Miniature Golf
Judging angles and distance for each hole is solvable
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.