head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-world reboot of Mirror's Edge centered on free-running across the city of Glass.

Execution · Practiced Mastery
Arthur's infamous SNES gauntlet of armor-shattering hazards that must be beaten twice with the right weapon.
Mirror's Edge Catalyst leans Execution (Practiced Mastery); Super Ghouls 'n Ghosts leans Execution (Practiced Mastery).
Super Ghouls 'n Ghosts leans a little harder on execution, though the gap is small.
Mirror's Edge Catalyst
Flow-state parkour with timing-based combat
Super Ghouls 'n Ghosts
Committed double jump and relentless hazards punish errors
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mirror's Edge Catalyst
Enemies are scripted obstacles
Super Ghouls 'n Ghosts
Scripted spawns, no adaptation
Super Ghouls 'n Ghosts leans a little harder on variance, though the gap is small.
Mirror's Edge Catalyst
Open world is static once explored
Super Ghouls 'n Ghosts
Chest contents and zombie spawns add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mirror's Edge Catalyst
Time trials reward optimal route discovery
Super Ghouls 'n Ghosts
Weapon management and mandatory second loop demand routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.