head to head
Sea of Thieves asks more than Miscreated, and the gap is reads.

Execution · Competitive PvP
A post-apocalyptic multiplayer survival game defined by tense player encounters.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.
Miscreated leans Execution (Competitive PvP); Sea of Thieves leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Miscreated
Gunfights against players demand real aim
Sea of Thieves
Ship sailing and naval gunnery require hands
Sea of Thieves leans clearly harder on reads.
Miscreated
Hostile survivors adapt, feint, and ambush
Sea of Thieves
PvP ship fights are pure mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Miscreated
Random loot and unknown player positions drive tension
Sea of Thieves
Server encounters, weather, loot vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Miscreated
Base spots and gear routes are learnable
Sea of Thieves
Routes, loadouts, ship setups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.