head to head
Neither is simply harder - they are hard in different places. Miscreated demands more variance; Super Smash Bros. Melee demands more execution.

Execution · Competitive PvP
A post-apocalyptic multiplayer survival game defined by tense player encounters.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Miscreated leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Miscreated
Gunfights against players demand real aim
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Miscreated
Hostile survivors adapt, feint, and ambush
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Miscreated leans clearly harder on variance.
Miscreated
Random loot and unknown player positions drive tension
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans a little harder on optimization, though the gap is small.
Miscreated
Base spots and gear routes are learnable
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.