head to head
War Thunder asks more than Miscreated, and the gap is optimization.

Execution · Competitive PvP
A post-apocalyptic multiplayer survival game defined by tense player encounters.

Execution · Grand Arena
Sim-leaning combined-arms vehicle PvP.
Miscreated leans Execution (Competitive PvP); War Thunder leans Execution (Grand Arena).
War Thunder leans a little harder on execution, though the gap is small.
Miscreated
Gunfights against players demand real aim
War Thunder
Aim, lead, and vehicle handling demanding
War Thunder leans a little harder on reads, though the gap is small.
Miscreated
Hostile survivors adapt, feint, and ambush
War Thunder
Position-versus-position duels are reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Miscreated
Random loot and unknown player positions drive tension
War Thunder
Shell ballistics and matchmaking vary
War Thunder leans clearly harder on optimization.
Miscreated
Base spots and gear routes are learnable
War Thunder
Vehicle lineups and module unlocks deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.