head to head
MiSidevsSeptember 7th
MiSide leans Variance (Light / Casual); September 7th leans Variance (Systems & Chaos).
MiSideSeptember 7th
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
September 7th leans harder on variance: Event sequence is scripted-but-unknown on the single run
Optimization3 vs 2
MiSide leans harder on optimization: Linear narrative with simple puzzles to step through
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

