head to head
MiSidevsTerroro
MiSide leans Variance (Light / Casual); Terroro leans Variance (Systems & Chaos).
MiSideTerroro
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Terroro leans harder on variance: Scripted-but-unknown events drive the single playthrough
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

