head to head
MiSidevsThe Good Time Garden
MiSide leans Variance (Light / Casual); The Good Time Garden leans Optimization (Systems & Chaos).
MiSideThe Good Time Garden
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization3 vs 4
The Good Time Garden leans harder on optimization: Simple fetch puzzles with single solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

