head to head
MiSidevsWelcome to Kowloon
MiSide leans Variance (Light / Casual); Welcome to Kowloon leans Variance (Systems & Chaos).
MiSideWelcome to Kowloon
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Welcome to Kowloon leans harder on variance: Hidden horror events to uncover while exploring
Optimization3 vs 4
Welcome to Kowloon leans harder on optimization: Working out puzzles and progression is fixed
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

