head to head

MiSide cover artvsYou Will (Not) Remain cover art

MiSidevsYou Will (Not) Remain

MiSide leans Variance (Light / Casual); You Will (Not) Remain leans Variance (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION3 /10
MiSideYou Will (Not) Remain

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 4

You Will (Not) Remain leans harder on variance: Event timing and outcomes are unknown on early runs

Optimization3 vs 4

You Will (Not) Remain leans harder on optimization: Mapping survival rules converges to a routine

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

MiSide

full breakdown

You Will (Not) Remain