head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A baseball sim testing swing timing and the pitcher-batter guessing duel atop roster strategy.

Execution · Grand Arena
Hero-driven squad RTS where wargear optimization and ability timing combine with reading aggressive opponents.
MLB 15: The Show leans Execution (Competitive PvP); Warhammer 40,000: Dawn of War II leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
MLB 15: The Show
Pitch timing and swing precision set the physical ceiling
Warhammer 40,000: Dawn of War II
Hero ability activation and squad retreat timing are mechanically demanding
Warhammer 40,000: Dawn of War II leans a little harder on reads, though the gap is small.
MLB 15: The Show
Guessing a human pitcher's sequence is classic mind-gaming
Warhammer 40,000: Dawn of War II
Opponent army composition and hero focus must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MLB 15: The Show
Batted-ball physics and simulation rolls add real randomness
Warhammer 40,000: Dawn of War II
Retreat damage, wargear drops, and map control variance add uncertainty
Warhammer 40,000: Dawn of War II leans a little harder on optimization, though the gap is small.
MLB 15: The Show
Roster building, matchups, and situational strategy run underneath
Warhammer 40,000: Dawn of War II
Wargear builds and ability upgrade sequences are optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.