head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Swing timing and pitch prediction stacked on baseball's situational math.

Execution · Grand Arena
Hero-driven squad RTS where wargear optimization and ability timing combine with reading aggressive opponents.
MLB The Show 23 leans Execution (Competitive PvP); Warhammer 40,000: Dawn of War II leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
MLB The Show 23
Timing the swing window and pinpoint pitching are the core test
Warhammer 40,000: Dawn of War II
Hero ability activation and squad retreat timing are mechanically demanding
Warhammer 40,000: Dawn of War II leans a little harder on reads, though the gap is small.
MLB The Show 23
Pitcher-batter guessing against a human is a constant mind game
Warhammer 40,000: Dawn of War II
Opponent army composition and hero focus must be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MLB The Show 23
Contact outcomes and ball physics add per-pitch randomness
Warhammer 40,000: Dawn of War II
Retreat damage, wargear drops, and map control variance add uncertainty
Warhammer 40,000: Dawn of War II leans a little harder on optimization, though the gap is small.
MLB The Show 23
Roster building, counts and situational strategy reward study
Warhammer 40,000: Dawn of War II
Wargear builds and ability upgrade sequences are optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.