head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A compact, elegant metroidvania with crisp leaf-blade combat and punishing bosses.

Execution · Practiced Mastery
A modern 2D Prince of Persia metroidvania.
Momodora: Reverie Under the Moonlight leans Execution (Practiced Mastery); Prince of Persia: The Lost Crown leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Momodora: Reverie Under the Moonlight
Tight dodge-roll combat and demanding bosses
Prince of Persia: The Lost Crown
Precise parry-dodge-platforming combat
Prince of Persia: The Lost Crown leans a little harder on reads, though the gap is small.
Momodora: Reverie Under the Moonlight
All bosses run fixed movesets
Prince of Persia: The Lost Crown
Scripted bosses with patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Momodora: Reverie Under the Moonlight
Compact fixed world, few unknowns
Prince of Persia: The Lost Crown
Deterministic world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Momodora: Reverie Under the Moonlight
Learning boss patterns and item routing
Prince of Persia: The Lost Crown
Amulet builds and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Momodora: Reverie Under the Moonlight →
full breakdown
Prince of Persia: The Lost Crown →