head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A dense layered puzzle game demanding methodical inventory and dialogue optimization across four islands.

Optimization · Pure Optimization
An atmospheric puzzle journey solved by observing environmental logic and musical interaction patterns.
Monkey Island 2: LeChuck's Revenge leans Optimization (Pure Optimization); Samorost 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Monkey Island 2: LeChuck's Revenge
Interface is point-and-click; no timing or precision required
Samorost 3
Gentle interaction design; no reflex or timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Monkey Island 2: LeChuck's Revenge
All puzzles are scripted; no opponent models the player
Samorost 3
Solo cosmos exploration with no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Monkey Island 2: LeChuck's Revenge
Some item locations are initially hidden but deterministic
Samorost 3
Some hidden interaction spots require exploratory clicks
Monkey Island 2: LeChuck's Revenge leans a little harder on optimization, though the gap is small.
Monkey Island 2: LeChuck's Revenge
Multi-step puzzle chains reward systematic item and dialogue mapping
Samorost 3
Environmental music puzzles have fixed solutions discoverable through observation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.