head to head
Monster Hunter TrivsNier: Automata
Monster Hunter Tri leans Execution (Practiced Mastery); Nier: Automata leans Execution (Practiced Mastery).
Monster Hunter TriNier: Automata
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
Monster Hunter Tri leans harder on optimization: Weapon trees, elements, and prep are solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

