head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.

Optimization · Practiced Mastery
Sandbox warfare testing directional combat skill atop an optimisable army and trade economy.
Monster Hunter: World leans Optimization (Practiced Mastery); Mount & Blade leans Optimization (Practiced Mastery).
Monster Hunter: World leans a little harder on execution, though the gap is small.
Monster Hunter: World
Deliberate weapon timing against huge movesets
Mount & Blade
Directional blocking and couched-lance timing demand real skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Monsters are learnable scripts, never adaptive
Mount & Blade
AI lords and battle tactics are mappable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Decoration drops are notorious RNG
Mount & Blade
World events, prices and tournaments shuffle each campaign
Monster Hunter: World leans a little harder on optimization, though the gap is small.
Monster Hunter: World
Knowing the monster and building counters is the game
Mount & Blade
Army composition, trade economy and fief management drive conquest
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.