head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.

Optimization · Practiced Mastery
Precisely timing simultaneous character actions to execute optimal stealth routes through fixed guard patterns.
Monster Hunter: World leans Optimization (Practiced Mastery); Shadow Tactics: Blades of the Shogun leans Optimization (Practiced Mastery).
Monster Hunter: World leans a little harder on execution, though the gap is small.
Monster Hunter: World
Deliberate weapon timing against huge movesets
Shadow Tactics: Blades of the Shogun
Precise timing windows on simultaneous multi-character abilities matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Monsters are learnable scripts, never adaptive
Shadow Tactics: Blades of the Shogun
Guard patrol routes are fixed; no opponent models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Decoration drops are notorious RNG
Shadow Tactics: Blades of the Shogun
Guard cone randomness is minimal once patterns are learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Knowing the monster and building counters is the game
Shadow Tactics: Blades of the Shogun
Route planning and ability combo sequencing reduce to near-perfect solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.