head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.

Optimization · Practiced Mastery
An open-chapter survival horror game where upgrade planning and systematic area sweeping drive success.
Monster Hunter: World leans Optimization (Practiced Mastery); The Evil Within 2 leans Optimization (Practiced Mastery).
Monster Hunter: World leans a little harder on execution, though the gap is small.
Monster Hunter: World
Deliberate weapon timing against huge movesets
The Evil Within 2
Open-zone combat demands solid aim and positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Monsters are learnable scripts, never adaptive
The Evil Within 2
Enemies are scripted; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Decoration drops are notorious RNG
The Evil Within 2
Collectibles are hidden; minor supply variance in open zones
Monster Hunter: World leans a little harder on optimization, though the gap is small.
Monster Hunter: World
Knowing the monster and building counters is the game
The Evil Within 2
Upgrade system, open-area routing and crafting are fully optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.