head to head
Warhammer 40,000: Darktide asks more than Monster Hunter: World, and the gap is variance.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.

Execution · Practiced Mastery
40k co-op horde shooter with class builds.
Monster Hunter: World leans Optimization (Practiced Mastery); Warhammer 40,000: Darktide leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Deliberate weapon timing against huge movesets
Warhammer 40,000: Darktide
Melee-gunplay weaving under horde pressure
Warhammer 40,000: Darktide leans a little harder on reads, though the gap is small.
Monster Hunter: World
Monsters are learnable scripts, never adaptive
Warhammer 40,000: Darktide
Scripted specials, not adaptive opponents
Warhammer 40,000: Darktide leans clearly harder on variance.
Monster Hunter: World
Decoration drops are notorious RNG
Warhammer 40,000: Darktide
Director spawns and weapon rolls vary
Monster Hunter: World leans a little harder on optimization, though the gap is small.
Monster Hunter: World
Knowing the monster and building counters is the game
Warhammer 40,000: Darktide
Talent trees and breakpoints heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.