head to head
Monsters, Inc.vsTomb Raider (2013)
Monsters, Inc. leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Monsters, Inc.Tomb Raider (2013)
Axis by axis
Execution4 vs 5
Tomb Raider (2013) leans harder on execution: Bow aim, QTEs, and platforming timing matter.
Reads0 vs 1
Tomb Raider (2013) leans harder on reads: Scripted enemy waves, no adaptation.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

