head to head
Moon HuntersvsState of Decay
Moon Hunters leans Variance (Systems & Chaos); State of Decay leans Optimization (Practiced Mastery).
Moon HuntersState of Decay
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Moon Hunters leans harder on variance: Procedural maps and event rolls reshape each short run
Optimization5 vs 6
State of Decay leans harder on optimization: Base building, resource runs and survivor management are the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

